Book a demo

How it works

One test day. A trajectory and a development plan for every player.

The tests are the same at every club, so results compare across teams, regions and years.

The test

Eight metrics measured. One standardized test at every club. Every metric tracked over time.

Physical, technical, game and mental, plus a growth check-up. Compare every player against peers at the same stage of growth, not just the same birth year.

  • Max speed

    Top speed in a straight sprint.

  • Acceleration

    How fast a player gets going over the first steps.

  • Agility

    Changing direction at speed, in a shuttle run and agility course.

  • Ball feel

    Close control in the air, measured in a figure-eight juggling test.

  • Dribbling

    Speed and control on the ball through a set slalom course.

  • Game impact

    Rotating teammates in 6v6 games shows what each player adds.

  • Mental strength

    A behavioral self-assessment completed by each player.

  • Biological age

    Estimates each player’s development stage using the Mirwald method, based on height, sitting height and weight.

  • Improvement over time

    Every result is tracked across test days, so progress is visible.

The test day

The Game1 Combine fits into a regular training session.

What it needs: one team or more, 90 minutes per team on half a field, with standard equipment and two to four goalkeepers for the 6v6 games.

What it takes

  1. Before

    Set up

    Download the Game1 app and upload your player list through the Game1 web portal. It syncs straight to the app.

    The web controller’s session screen: a QR code to pair the two phones, with the 30 m sprint (start, 10 m and 30 m) and pro agility ready. Illustrative.
  2. On arrival

    Check in

    Match players to the list, add anyone new and mark absences.

    The check-in kiosk: Theo finds his name and gets bib number 11. Illustrative.
  3. During

    Run and measure

    Players rotate through the stations in an optimized flow, with minimal waiting. Your phones capture every result with computer vision, straight into the Game1 app.

    The Game1 app on the timing phone: Theo, bib 11, 30 m sprint, attempt 2 of 2, 4.75 seconds with a 10 m split of 1.98, crossing confirmed. Illustrative.

What comes back

  1. Same day

    Results

    Results are displayed right after each test.

    Same-day results, under 13, test day 3, five of twenty players. Illustrative.
    PlayerHeight30 m sprint
    9Marco163 cm4.44 s
    10Noah152 cm4.57 s
    11Theo142 cm4.75 s
    12Oscar146 cm4.81 s
    13Tomas150 cm4.79 s

    5 of 20 playersOut as a spreadsheet

  2. Within hours

    Plans and forecast

    Once the data runs through our algorithms, every player gets a development plan and the club gets a forecast.

    The player file

Illustrative. Sample data, not real players.

What it takes from your club

  • A first day together.

    Game1 staff run your first test day with your coaches, including measuring out the courses. After that, most clubs run test days themselves.

  • Phones on tripods.

    The phones use computer vision to collect the data. A whole test day needs 2 to 3 phones.

  • Parent consent.

    Before a minor’s data is sent to Game1, your club must hold the verifiable consent of a parent or legal guardian.

  • Supervision stays with you.

    Your staff supervise the test day and any training from a plan, and change or leave out anything that does not suit a player.

  • How often.

    2 to 4 times a year.

The player file

What comes back for every player.

TheoUnder 13

Age
12.6
Biological age
12.0 an estimate
Maturity
Late
Height
142 cm

Compared twice.

  • With players of the same age58th percentile overall
  • With players at the same biological age91st percentile overall
Theo’s six results as a spider web, compared twice Percentiles with players of the same age, then with players at the same biological age: ball feel 28 and 34, max speed 66 and 93, acceleration 62 and 90, agility 58 and 81, dribbling 40 and 52, game impact 70 and 84. Strong in speed and acceleration; ball feel and dribbling are the gaps. Sample data.
Each result is a percentile: 90 means ahead of 90 in 100 players. Theo is a late developer, so he is also compared with players who are as far along in their growth as he is.

Work on next

Ball feel and dribbling.

Targets for the next test day

  • Juggling3 to 5 points
  • Dribbling course10.40 s to 9.75 s

Strengths Max speed, acceleration

The plan is guidance, and the coach can change or drop anything in it.

Club staff only

Forecast

61 of 100

Potential score, learned from where earlier players actually ended up.

Squad average 45. Something to set beside the coach’s judgment before a selection decision.

Who sees it. The club and the staff it authorizes see the whole file. The player’s parent or guardian sees the family report: everything above except the forecast.

Illustrative. Sample data, not real players.